Eberly, D. H. (2001). 3D game engine design: A practical approach to real-time computer graphics. Morgan Kaufmann Pub..
Chicago Style (17th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. SAN: Morgan Kaufmann Pub., 2001.
MLA (9th ed.) CitationEberly, David H. 3D Game Engine Design: A Practical Approach to Real-time Computer Graphics. Morgan Kaufmann Pub., 2001.
Warning: These citations may not always be 100% accurate.