3D game engine design : a practical approach to real-time computer graphics
| Main Author: | |
|---|---|
| Format: | Book |
| Published: |
SAN :
Morgan Kaufmann Pub. ,
2001
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| Subjects: |
MARC
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| 020 | |a 1558605932 | ||
| 090 | 0 | 0 | |a 006.693 |b EBE |
| 100 | 1 | |a Eberly, David H | |
| 245 | 1 | 0 | |a 3D game engine design : |b a practical approach to real-time computer graphics |c David H. Elberly |
| 260 | |a SAN : |b Morgan Kaufmann Pub. , |c 2001 | ||
| 650 | 0 | |a Computer graphics | |
| 650 | 0 | |a Real-time programming | |
| 650 | 0 | |a Three-dimensional display systems | |
| 999 | |a 0001296192 |b Book |c Adult Collection |e Perbadanan Perpustakaan Awam Johor | ||